Roleplay experience and addy report tool

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This tool is available only to Dungeon Masters

The Roleplay Experience and Addy Report Tool analyses the chat to detect when adventures were ran as well as when players went in character to roleplay. It then presents its findings, which a DM may use to automatically generate an adventure report or grant experience, without the hassle of manually editing every involved characters sheet.

When you open the page, you are presented with the roleplays of the past two weeks. Each roleplay is separately tracked. The image below depicts a an example roleplay:

In the top left corner, the room in which the roleplay took place is listed, on the right the time, date and duration of the roleplay (35 minutes in this case).

Below this is listed the characters and DMs who participated, which player belongs with that player, how many posts they made, how many words they used (and how many words per post on average) and for what percentage of the adventure they were active. Mousing over the latter will show during what times they participated with the story. Note that for these statistics, all OOC posts, as well as posts which are very short, are filtered out, and that for reasons of privacy it is not possible to see what was actually posted.

The tool makes an automated judgement to see whether this roleplay was essentially too small to reward (grayed out), as well as whether it was a regular roleplay (white background) or an adventure (blue background as above). Finally, roleplays may be marked with a green background, indicating they were already processed.

Since DMs cannot give awards to themselves, please do not process roleplays in which one of your characters participated. Additionally, please allow DMs to process their own adventures - therefore only process an adventure if you were the DM who ran it.

Processing regular roleplays

For regular roleplays, the final reward column lists an “XP” entry. Here, you can set an amount of experience for each player. The tool makes a suggestion for this based on their participation and the duration of the roleplay, but it is your responsibility as Dungeon Master to make the final judgement on how much experience to award.

For example, you may believe that a player actually participated more than you feel the tool gives credit for and deserves additional experience. You might also choose to award less experience if the player is involved in a large number of small roleplays in a single day and already received sufficient roleplay experience and if two roleplays which are listed separately but are actually a single extended roleplay, it may be appropriate to grant experience only once.

Once you have set the correct XP values, you can press the “Give XP” button to immediately grant the indicated amounts of gold and experience to the listed characters. Once the tool completes all the sheetwork, it will automatically mark the roleplay as done.

If a regular roleplay was actually an adventure, and the tool failed to identify it as such, there is a final button the “Make Adventure” button. This immediately converts the roleplay to an adventure, allowing you to process it as such.

If you do not wish to grant experience for a roleplay (such as when too little was posted to earn a reward or if the tool accidentally marked an OOC discussion as roleplay, or if you already processed the roleplay manually), simply press the “Mark as done” button. The roleplay will be marked as processed and no experience will be awarded.

Note that the tool is not sure that the roleplay ended until 30 minutes after the final post, so it is not possible to process the roleplay until then.

Processing an adventure

Adventures are marked in blue, and the suggested experience reward is in line with adventures rather than regular roleplay (and thus the values are listed higher). Again, you are the final judge on the values, and it is your responsibility as Dungeon Master to set the correct values - the tool merely offers a suggestion.

Adventures list an additional entry in the reward column titled “GP”. This is the amount of gold earned by an adventure. When you press the “Give XP” button, it will also grant the listed amount of gold by each character to that character. By default, GP is set to zero.

Adventures may award rewards beyond gold and experience, such as new items and equipment. In this case, you need to edit the sheet manually in the character editor. You can find this easily - if you click the name of the character, a new window will open with the character editor for that character. The window with the roleplay experience tool will remain open for when you are done.

Once you filled in the rewards, either before or after clicking the “Give XP” button, you can use the “Adventure Report” button. This will open up the Adventure topic in the DM forum, with a pre-typed adventure report. You still need to fill in the name of the adventure (at the top), as well as a short summary and any notes you feel are appropriate. Non-gold non-experience rewards also still need to be listed. The tool does automatically detect if and if so how many combats took place during the adventure, but be sure to check if the number listed is correct.

If you used the Give XP button and afterwards refreshed the tool's page, it won't remember the exact amounts you gave - thus, if you generate an adventure report after this is done, you will need to fill in the xp and gp rewards manually. If you press the give XP button and do not refresh the page, it will still remember your input however.

If a roleplay was incorrectly identified as an adventure, simply process it without giving gold (its probably worth less experience than suggested since the tool believes it was an adventure), and click “Give XP”. Afterwards simply ignore the adventure report button.

If you do not wish to grant a reward for an adventure (for example because you already processed it manually previously), simply press the “Mark as done” button.

Note that the tool is not sure that the adventure ended until 30 minutes after the final post, so it is not possible to process it until then.

Colours

Some parts of the entry are marked in colours. For example, if a player has multiple characters in a roleplay, their player name is marked in orange. There may be a perfectly valid reason (one character leaving and another entering later), which can be verified by checking the times they participated.

Likewise, players who only participated partially are marked in orange or red depending on the amount of time they participated. Finally, players who were only marginally present in the roleplay are greyed out. In all cases, you should use your judgement to see if this is right and does or does not deserves an equal reward.