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Dice Roller

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When you are chatting as a sanctioned character, the chats dice roller will link itself up to your character sheet to allow you to quickly and easily make various rolls related to your character and keep track of various data.

You can find the rollers for various checks under the “Tools” tab in the right chat menu - if they aren't listed, most likely you are not logged in as a sanctioned character.

Note: If your characters values are incorrectly in the dice roller, try switching to them again - often this helps to reset the values

Basic Dice Roller

The Dice Roller pop-up

The Basic Dice Roller is available to everyone and allows you to simply and easily roll the regular polyhedric dice normally used during D&D.

When you open the pop-up, you see a list of the seven dice with images, from D4 to D100. You can set the number of dice to roll by either filling in the fields below the dice (you can use the arrow keys to raise or lower the numbers, or you can add one to the number of dice to roll by clicking on the dice image.

Upon rolling, the dice roller will show you the results for each dice plus the combined total. Below the seven dice, there is an option to enter an additional bonus or penalty, which will then be taken into account in the calculation. For example, a level 3 wizard casting Magic Missile might set the number of D4 to 2 and then add 2 manually to give the total damage dealt by the magic missiles.

By default, the roll button is disabled, as it is not possible to roll 0 dice (philosophical considerations aside). As soon as you select some dice, the button will be enabled and you can roll simply by clicking. The results will be displayed in the chat for everyone to see!

Ability Roller

The Ability Roller pop-up

The ability roller allows you to make Strength, Dexterity, etc. checks, and it is hooked directly into your character sheet. The Diceroller will roll a D20, add your relevant ability bonus and post the total. Because it is linked to your characters abilities, it is only available when logged in as a sanctioned character.

If there are circumstantial bonuses, such as someone helping you or a bonus or penalty given to you by the DM, you can set a manual adjustment to the total, which the tool will then add to or subtract from the roll. Note that the manual bonus is always listed with the outcome to allow you to easily verify that the result is correct.

By default, the roll button is disabled, as you have to pick an ability to roll for. As soon as you select an ability, the button will be enabled and you can roll simply by clicking. The results will be displayed in the chat for everyone to see!

Note: some skills such as Handle Animal are trained only, but can on occasion be used by non-trained characters. In such a case, you would roll an ability check (Charisma check for Handle Animal) instead.

Skill Roller

The Skill Roller pop-up

The skill roller allows your character to make skill checks and is hooked directly into your character sheet. You select your skill at the top section and click roll to roll. The Diceroller will then roll a D20, add your relevant skill bonus and post the total. Because it is linked to your characters abilities, it is only available when logged in as a sanctioned character.

If there are circumstantial bonuses, such as someone helping you or a bonus or penalty given to you by the DM, you can set a manual adjustment to the total, which the tool will then add to or subtract from the roll. Note that the manual bonus is always listed with the outcome to allow you to easily verify that the result is correct.

The Skill Roller lists a special option to take 10 or take 20 on a check which will result in the dice roller posting you taking 10 or 20 and listing the final total for that. When you want to roll normally, use the default “Regular Skill Check” special option.

There are up to three special “combined checks” listed at the bottom of the section listing your skills. These roll multiple checks which are commonly rolled together in one simple act (saving you from having to use the roller twice. If you do not have some of the combined skills, they won't be listed here, so don't be surprised to see your int 6 barbarian missing an option to roll all knowledge skills.

By default, the roll button is disabled, as you have to pick a skill to roll for. As soon as you select a skill, the button will be enabled and you can roll simply by clicking. The results will be displayed in the chat for everyone to see!

Note: The skill roller lists only skills which are on your character sheet. Skills which are not available untrained and which you have no rank in will not be listed. In rare occasions, an untrained skill may be missing if it was deleted from your sheet during creation or accidentally during use. In such a case, please have a DM re-add the untrained skill to your sheet with 0 ranks.

Save Roller

The Save Roller pop-up

The save roller allows you to make saving throws and it is hooked directly into your character sheet. The Diceroller will roll a D20, add your relevant save bonus and post the total. If you roll a natural 1 (automatic failure) or a natural 20 (automatic success), this will be posted as well. Because it is linked to your characters abilities, it is only available when logged in as a sanctioned character.

If there are circumstantial bonuses, such as a spell being in effect to help protect you, you can set a manual adjustment to the total, which the tool will then add to or subtract from the roll. Note that the manual bonus is always listed with the outcome to allow you to easily verify that the result is correct.

By default, the roll button is disabled, as you have to pick a save to roll for. As soon as you select a save, the button will be enabled and you can roll simply by clicking. The results will be displayed in the chat for everyone to see!

Attack Roller

The Attack Roller pop-up

The attack roller allows you to make attacks and it is hooked directly into your character sheet. The Diceroller will roll all your attacks, see if you threaten for a critical hit (and if so roll to confirm the crit), and it will immediately roll damage for you as well, allowing combat to go much more quickly then if you have to roll and add together everything manually. It will automatically take into account natural 1's and natural 20's as well! Because it is linked to your characters abilities, it is only available when logged in as a sanctioned character.

To roll an attack, you must make two choices - first, you must select one of the attacks available to your character from the list at the top (which is mostly identical to the attacks on your character sheet), or you enter an improvised attack manually (see below). You must also select whether you are making a Standard Attack, an Attack of Opportunity or a Full Attack. Even if a weapon list multiple attacks, if you select standard attack or attack of opportunity, only one attack will be rolled at the highest bonus.

If there are circumstantial bonuses to your attack or damage, such as a spell being in effect to help you, or various combat conditions such as charging or high ground, you can set a manual adjustment to attack or damage, which the tool will then add to or subtract from the relevant rolls. Note that the manual bonuses is always listed with the outcome to allow you to easily verify that the result is correct.

As a special option, you are able to manually add an attack. The first field lists a weapon - if you use auto-complete, the crit range, damage dice and damage type will be set automatically, though be sure to check they are correct! Please follow the format of the other attacks for the attack and damage fields, or the tool will be confused and give you incorrect results.

By default, the roll button is disabled, as you have to pick an attack to roll for. As soon as you select an attack, the button will be enabled and you can roll simply by clicking. The results will be displayed in the chat for everyone to see!

To make everything easier to read, the actual roll on the dice will be hidden, and only the final totals are shown. To see what you rolled, simply hover over the final total and you will see the dice results and the calculation that made up the roll.

Initiative Tool

The Initiative Tool pop-up

The initiative tool allows you to make Initiative checks, and it is hooked directly into your character sheet. The Diceroller will roll a D20, add your relevant ability bonus and post the total. Additionally, the initiative tool can be used to keep track of the current initiative order and it can be used to call initiatives during combat.

To roll initiative, simply use the Roll Initiative button at the top. If there are circumstantial bonuses which the DM applies to your initiative, or bonuses from spells, you can set a manual adjustment to the total, which the tool will then add to or subtract from the roll. Note that the manual bonus is always listed with the outcome to allow you to easily verify that the result is correct.

By default when no initiative is active, your roll and total are simply posted. However, a DM or player may call for initiative by clicking the Start Initiative button, and when you roll after they opened the call, your initiative will automatically be registered in the initiative order, displayed in the bottom section of the pop-up.

Once everyone has rolled initiative, the DM (or a player) can start initiative by calling the next initiative. Whenever the “Next Initiative” button is clicked, the next person in the order is called, or the round may be incremented. There is a special pause at the start of the round to do end-of-round and start-of-round effects and for the DM to describe the new situation.

You cannot call for the next initiative unless it is the start of the round or it is your turn (unless you are a DM). To save you from having to click through the menu, you can also call the next init by posting #done in the chat, which will also yield initiative. It is good practice to do this in the post where you finish your actions for the round - doing so speeds up combat considerably as people aren't waiting to see if you will post more actions.

Once combat is over, the DM or a player can press the “End Initiative” button to end the inits. Be careful, all data is erased as soon as you click here, so don't do so if combat is still going on. In general, this should be left to the DM running the battle.

It is possible to manipulate the initiative order, such as adding NPCs or monsters, when someone delays or exits the combat or if a readied action is triggered.

To add new NPCs or monsters, simply use the “Add New” button and set up the values. You can also drag and drop players within the order (changes their initiative values to suit the new order), mark players as surprised or correct the round of combat or who's turn it is if anyone made a mistake or something went wrong.

Note though that you have to press the “Change Initiatives” button to actually change the values - until you do, the result is not saved and nobody besides yourself can see the changes you made.

As a final note: all combats start at the start of round in the Surprise round (round S). If nobody is surprised, the tool automatically skips to round 1. If someone is surprised, initiatives will be called for all people who are not surprised, and then the first round begins and the surprised status will be removed from all players in the initiative.

If you need help with the initiative tool (it is a bit complicated), please feel free to ask a DM to help you out! Once you've been in a combat or two, you'll quickly get the hang of it!

DM Roller

The DM Roller pop-up

The DM roller is available only to DMs. It has several tabs which emulate the various rolls that players can make, but they are not connected to any character sheets. Rolls are displayed as being made by the NPC or monster that the DM lists, but they are marked with the DM who did the rolling.

The first tab, Attack Roll, functions very similar to entering an improvised attack for players. The first field lists a weapon - if you use auto-complete, the crit range, damage dice and damage type will be set automatically, though be sure to check they are correct! Please follow the format of attacks used in the basic attack roller for the attack and damage fields, or the tool will be confused and give you incorrect results. Like the normal attack roller, critical hits, threat ranges, damage, etc are all taken into account for you.

The second tab, Skill Check, requires you to enter a skill (autocomplete is available) and a bonus on that skill, which will then be rolled. No take 10 or take 20 is available, as it is presumed you would be faster doing the math on that yourself (the tool can't help by looking up your stats for you, since there are none).

The third tab, Save, rolls one of three saves, similar to skills, but it takes into account natural 1's and natural 20's.

The fourth tab, Initiative Roll, allows you to roll for monster initiatives, though it is also possible to enter them via the initiative tool.

Finally, the fifth tab, Ability Check, allows you to make ability checks.

All tabs have the “NPC / Monster name” entry, and the field is saved between different tabs, and even after closing the menu for your convenience. This is where you enter the name of the monster or NPC, which is how the roll will be registered.

Note that rolls with the DM roller are publicly visible, so PCs can see your results.