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Character Creator

This page describes how to use the Character Creator. See here for rules regarding Character Creation

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Characters in Novus Utum are created using the Character Creator tool. It can also be found through the Tools menu.

The Character Creator allows you to enter the details of your new character quickly and easily, and automatically calculates a lot of the values your character needs like AC, saves and attacks. Once you finish creating your character, it will still need to be approved by a DM.

Basic Information

The first and most important step in creating a character is choosing a name - once you choose a name, your character will forever carry that name (the lead DM can change it if you made a mistake or in exceptional circumstances, but its a bit of a hassle).

When picking a name, please do not include any titles, such as “Lady” or “Sir”. These should instead be listed in the Titles field, so that your character can gain higher ranks more easily later on.

The Age field will automatically calculate and display which age category your character is, so long as you have entered your race. In most cases, you should aim for “adult”.

The Height and Weight fields may be entered in either metric or imperial measurements, but should include at least some method to indicate which is used. For example, you could list “1m80”, “180 cms” or “6'” for example.

The Culture field influences your characters bonus languages and favoured classes (rather than race), see Culture for details. If you do not know which Faction you want to be a part of, you may leave the field blank. Members of noble houses should always list their own house as their faction.

The Fate field lists a score between 1 and 100 which represents your characters Fate Score. A DM will ask you to roll this value and will enter the field for you, so you don't have to worry about it until then.

Finally, the Experience field will be filled automatically for you based on the classes and levels you select - you will automatically be put at the start of your current level. If that value is not correct, you can change it after saving your character.


Entering your abilities is straightforward. Simply input the values you want and the related scores like skill bonusses, attacks and saves are automatically updated. You can use the arrow keys to raise or lower scores if you have them selected.

The character sheet will list how many ability points you have spent out of the 32 you have available.

Note that this calculation already takes into account your race, age category, bonus ability points for every 4 levels of your character (once you entered them), ability score bonusses from classes and magic items, but it does not automatically add those values.

Thus, if your Dexterity is listed as 12 and you switch your race from human to elf, it will not raise your dexterity to 14, but rather credit you 2 points to spend. The same happens if you purchase Gloves of Dexterity +2 - you are credited points and you'll have to raise your Dexterity manually.


You can enter your characters classes in this area. Note that the top-most class is registered as your first level class (for x4 skill points and maximum hp). You can drag and drop the entire class box to change the order.

When entering your class, be sure to use the autocompletion, so you do not make any typing mistake - if you enter “Sorceress” for example, the character sheet will not recognize that you mean the “Sorcerer” class and it won't know what powers to assign to you.

Certain classes have variants (see Classes). Once you've typed your primary class, the variant dropdown will provide you with a list of options to choose from. Note that all Psions -must- choose a variant, and that specialist wizards are entered as wizard - necromancer for example.

If you have more than one class, you can click the add class button to add more boxes. Don't forget to enter the number of levels you have in each class!

Attack and Combat

This section requires no input on your part - your attacks, initiative, HP, AC and saves are all calculated automatically.

Your attacks are calculated only for weapons in the carried and equiped sections of your equipment. You can list a dual wield attacks by adding two weapons to your equiped section, but adding more will mean they won't be added, since you only have two hands. This is discussed in more detail further below.

To view how your initiative, hit points, armour class and saves are calculated, click on the magnifying glass next to them. A pop-up will list the details of the calculation.

If one of the automatically calculated values is wrong, please file a Bug Report, so we can get it fixed for you.


When you open the character editor, all skills which are available without training are already listed. Please do not remove them, or you won't be able to use them untrained with the Dice Roller.

You can add “trained only” skills by using the Add Skill button in the top right of this section - it will add an empty line which you can then add your skill to. When entering these skills, it is useful to use the auto-complete, since it guarantees that the tool knows the actual skill (and what ability score to use). Note that we allow only specific craft, profession, knowledge and perform skills as listed on the Skills page - if you want a different skill, you'll need permission from the DM team.

Once there is a line for the skill you want, you can spend skillpoints on them. There are two rank entries for each skill. The first one (Ranks) is for skill points spent on class skills, while the second (Ranks (cc)) is for skill points spent on non-class skills. The tool does not (yet) automatically distinguish between these.

The “Other” field at the end is in case there is a skill bonus that applies to your character which is not automatically calculated. Since the sheet adds almost all such bonuses automatically, if you need to use this field, please let a DM know so we can add that feature at a later time.

Why is my ACP so high or why do I have an ACP at all? ACP or Armour Class Penalty is the penalty you get for wearing heavy armour or using a shield (or both). It may also be generated by being over your light carrying capacity (encumbrance). In this case, you may want to move some equipment around and store it at your residence rather than carrying it about.

I have an unusual bonus in my Special section for Jump, what is causing that? There are several sources for the special bonus. Some equipment and magic items give bonuses here, though for jump the most likely cause is that you have a speed different from 30 feet. Encumbrance can be a reason for your speed being different.

Feats, Languages, Abilities and Carrying Capacity

Your character sheet will make a “best effort” to automatically calculate your characters class and racial abilities. It will not list any abilities where you have to make a choice as to what power you receive. For example, Rangers need to manually add their favoured enemy here. Note that turn Undead, Domains and all spellcasting are listed in the magic section lower on the sheet.

Abilities which grant or emulate feats are also not listed. These should not be added to “Abilities” but rather to the “Feats” section. Thus, a ranger receiving Track as a bonus feat should not list this as an ability, but should instead list the Track feat in the Feats section.

Your basic languages are added based on your characters culture. Additional fields are automatically generated for the ranks you spent on Speak Language, high intelligence, etc, and you can add bonus languages here. Keep in mind that Novus Utum uses special rules for Languages.

Your Carrying Capacity, current load and resulting encumbrance and speed are automatically calculated for you.

If you have any comments about your abilities, languages, etc, you can add them to the “additional notes” field.


The equipment and wealth section list all your possessions. Each item has its own entry, consisting of 5 fields. The first field lists the name of the item - it is important you use the official name for this, and the auto-complete feature can help you get this right. When you auto-complete an item, the other fields should be entered for you, to save you the trouble!

The second field is a category for the type of item this is. It is used by the tool to, for example, determine if an item should register an attack.

The third field is the weight of the item in pounds, the fourth is the value in gp and the last is the number of such items that you carry. Note that the weight and value should be listed as the weight and value of a singular item, not the combined weight and value - the character sheet already multiplies these values by the number of items for calculating your net worth and carried load, so you don't have to.

Equipment divided into four section:

  • Worn / Equipped - representing items that you are using right now
  • Carried - equipment that you carry on your person but are not actively using
  • Mount - equipment stored on your mount, familiar or otherwise nearby
  • Owned - all other equipment, generally stored at your place of residence

You can drag and drop items between the different sections to move them around.

Items that are “worn / equipped” are calculated into your characters abilities. Thus, if you have Gloves of Dexterity or a Ring of Jumping, you should list them here. As a special feature, if you have two weapons (that can both be used one-handed) or a weapon and a shield, a dual wield attack is generated for this combination in your characters attack rolls.

Items that are “carried” are calculated into your weight limit, and if they are weapons, an attack is listed for them. Magic items here do not grant their bonusses unless they are unslotted items.

I have a dagger equiped, but I also carry five more dagger. How do I enter this? You would make two entries for dagger, one in the equiped section listing with 1 as the number of items, and another in the carried section, listing 5 as the number of items.

I have a bow, a greatsword, a longswords and a shield. How do I list this? In this example, you should list your two longswords together in the Worn / Equipped saction, and your bow and greatsword both in the Carried section.

My item has a special name, description, etc. How do I note this down? If your item is not a standard item, please use the “additional notes” section to specify this. For example, if you have a +1 Shortsword named Sting, you should make an item entry for a normal +1 shortsword (so the tool can process attacks on it as such), and then add a note that your +1 shortsword is named sting and has special runes marked upon it.

Wealth, Jobs and Income

In the wealth section of your character sheet, the total amount of gold you have is listed. When first creating a character, the tool automatically calculates how much gold you have left based on your level (and the starting gold for those levels) minus the total value of all your items. Your Net Value is the sum of your gold plus the value of all your equipment.

This section also calculates your weekly income. the Done Until field lists the date up to which your income has been processed - in the future, this will be processed automatically.

You can find details as to your weekly income and expenses, as well as the types of jobs you can work to gain income, in the sections on Income and Lifestyle.

Spells, Powers and Magic

This section lists your spells per day for all caster classes, as well as any available power points (details of the calculation are visible by the magnifying glass). It also lists your bonusses to Touch Attacks, and you Arcane Spell Failure chance.

Many classes create special entries on your sheet to list your known spells or powers, and you can also enter your domains here. Finally this section lists your Turn or Rebuke Undead powers, including any special turning abilities you may have such as bonusses to the number of times you can turn from the Extra Turning feat, or the ability to turn other types of creatures based on your domains.

A final field for notes allows you to add any special notes. For the moment, this would also be where you list which spells you prepare by default. In the future, a special tool will be made to help you do this more easily.


In the other section, you can add notes about your character that you could not fit anywhere else. Note that this is -not- the right place to add your characters history (see below) or description.


Once you are done entering your character, or if you wish to save your progress mid-edit, you can press the submit button. Once you press submit, you will no longer be able to change the name of your character so be sure you wrote it as you want.

Upon submitting, your character account is created so you can post as that character, though they are still unsanctioned (displayed in orange), and a DM is required to sanction and approve them. Additionally, a page is generated for your character on the wiki. It can be found under . This is the place to write a description of your character as well as noting their history.

After you submitted your character sheet, you can still edit it using the Character Editor. The character editor is identical to the character creator, except that you need to edit your xp and gold manually should you change your character level or equipment and you cannot change your characters name. Once your character is sanctioned, you are no longer able to edit it.

How do I change my avatar? This process is described in a different manual: Change your avatar