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Character Creation

See also: Character Retirement, Character Slots

Ability Point Cost
8 0
9 1
10 2
11 3
12 4
13 5
14 6
15 8
16 10
17 13
18 16

Point cost per ability

Before you create your first character, please create a player-account. This account should not be named for your character but should have a different name (the lead DM can fix this for you if you made a mistake). Once you have a player account, you can use the Character Creator to make a character. The manual for this tool is currently still being written, but the process should be relatively straightforward. Once you press submit, you can still edit your character using the Character Editor, but you won't be able to change their name any more (the lead DM can still fix this if necessary).

The character will automatically be linked to your player account, and you can now post as that character in the chat or on the forum as you please. Note that only players can edit the wiki - characters may not - and that certain forums are restricted to either characters or players as appropriate.

Once you have created your character, it is “unsanctioned”, with an orange name. Orange named characters need to be approved by a DM before they can be played. Thus, try to contact a DM who can sanction your character so you can play. DMs can be recognised in the chat by their blue name, or you can post on the Requests Forum.

In Novus Utum we use the 3.5 D&D rules, specifically as written in the Players Handbook and Expanded Psionics Handbook. When in doubt, those books usually have the answer, though any house rules we have listed on the wiki take precedence.

Characters have 32 points to buy ability scores, as described on page 169 of the Dungeon Master Guide. For your convenience, the table on the right describes the point cost of various ability scores. Your starting gold is determined by your class.

Certain classes, feats and skills have special rules and options. Please be sure to go through the lists of Character Options to see if you are affected by this. For example, we use Culture rather than race to determine favoured classes and bonus languages, and we allow variations on many basic classes.

Characters with higher starting levels

Expected Character Wealth by Level
Level Net Worth (gp)
1 Per Class
2 625
3 1250
4 2500
5 3750
6 5000
7 7500
8 10000
9 12500
10 16250
11 20000
12 24000
13 28000
14 33000
15 38000

This table will be expanded as characters rise in level

When you create a character of higher level than 1 (as per the various options described elsewhere on the wiki), you can still use the Character Creator. It is capable of handling higher level characters without difficulties (though if you encounter a problem, please let us know).

When levelling up, or creating a character of a level higher than 1, we do not roll a dice to determine hit points. Rather, the average of the dice (rounded up) is used. Thus, if you gain a level of fighter, normally you would get D10 hp (+ constitution), but on Novus Utum you instead get 6 hp (+ constitution). This is more hit points than players would get on average with dice rolls, so we feel this is fair to everyone.

Characters who start above level 1 use the table on the left to determine their starting equipment. The regular rules for buying items apply.

Finally, characters all have a Fate Score. You can get your fate score by rolling 1d100 for the DM who sanctions your character.